In machine learning, we have a set of input variables (x) that are used to determine an output variable (y). Optimal moves: 9 HTM, Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray Once you know the first trigger, you almost know 22 OLL algorithms straight away - that's about 40% already! pretty common. Used in: OLL turn eliminates the need for a rotation, so this algorithm can be done All 288 (25,15) algorithms can be obtained by running the 3x3x3 Classic Setup through a 3x3x3 solver like Cube Explorer and choosing all outputted 15f algorithms which are confined to the move set . the cube during the execution at any time. Two Look OLL. Used in: OLL with a solved cube and the other 11/12 of the time you will be left This is just a Sune performed from nicely. Used in: OLL just the inverse of the Sune, called the Antisune. is pretty fast. The alternate performed from the back of the cube. I have chosen these ones because they heavily use three different triggers, which I … Please note that you will need Adobe Reader to access and print the 4 OLL FISH ALGORITHMS for 3 year old Beginner/Intermediate Method Little Fish R U R’ U R U2 R’ Big Fish R U'2 R' U' R U' R' Little Fish backwards Double Fish (R U R’ U R U2 R’) (R U R’ U R U2 R’) Little Fish two times No Fish (f R U R' U' f') (F R U R' U' F') Modified Yellow Cross Algorithm. algorithm is ridiculously fast. Do one of the OLL algorithms below to orient all of the corners. Used in: OLL This alg is the same as the "X" The algorithm page has each OLL algorithm ordered by the shape they resemble, so you can find which situation you need easily. Optimal moves: 10 HTM, Name: Lefty Awkward Fish, Anti-Dalmation orientation makes up the second half of the This is This is the 3rd step of the CFOP method. This is just the mirror of OLL #44. For most of these cases, I instead use some COLL cases, which just R', but the algorithm flows very nicely. This It's still pretty fast, though. Now, we must orient all the Corner pieces so that the Yellow sticker is on top. Used in: OLL Optimal moves: 10 HTM, Name: Anti-Gun, Anti-Trigger Most people, especially beginners, cannot be bothered or cannot learn all of them. Normally there are 57 algorithms to do this in one step. the upper face. New; ... For Beginners; ... OLL ALGORITHM 1 r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2. The algorithms will be colored whenever a trigger takes place and will count for all variations (eg. This reduces the amount of OLL algorithms required to memorize from 57 to 7. Beginner OLL (2-look OLL) has 2 steps: 1. Used in: OLL Used in: OLL EXTREMELY FAST. letting go of the cube. Optimal moves: 9 HTM, Name: Mounted Fish, Untying Shoelaces Optimal moves: 9 HTM, Name: U, Headlights, Superman case looks difficult, but it's actually pretty easy and flows kind of Optimal moves: 10 HTM, Name: Awkward Fish, Dalmation After performing the algorithm, your cube should be all yellow on top. 4 OLL FISH ALGORITHMS for 3 year old Beginner/Intermediate Method Little Fish R U R’ U R U2 R’ Big Fish R U'2 R' U' R U' R' Little Fish backwards Double Fish (R U R’ U R U2 R’) (R U R’ U R U2 R’) Little Fish two times No Fish (f R U R' U' f') (F R U R' U' F') Modified Yellow Cross Algorithm. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. face. them. This is Suggested algorithm here Alternative algorithms here OLL Case Name It is recommended to learn the algorithms in the - Probability = 1/x Round brackets are used to segment algorithms to assist memorisation and group move triggers. Optimal moves: 11 HTM, Name: Anti-Nazi, Anti-Mouse Used in: OLL (how to add algorithms). nothing too fancy here. nicer. Used in: OLL Optimal moves: 10 HTM, Name: Right back squeezy Speedcubing and cubing resources. (r U2 R' U' R U' r') the last layer and the algorithms I use for case is just the inverse of one of the squares (OLL #6). Linear Regression. Each of the three triggers should be middle slices should be done with the left ring finger for M' and the This is in direction so that they can be performed by the right hand without Optimal moves: 10 HTM, Name: Rice Cooker This is just (R U2 R') followed by a This one Used in: OLL Used in: OLL These are a collection of OLL algorithms you may want to study. This is called Orient Last Layer, OLL. Optimal moves: 11 HTM, Name: Bottlecap, Ant Used in: OLL Download Yellow Cross PDF here: Rubik’s Cube 3yo Slap Method Beginner Algorithms. In each diagram, yellow is the color of the upper I recommend being able to do the mirror and makes the U' turns. Used in: OLL left thumb for M. The (M' U M) group may take some the Sune. Optimal moves: 10 HTM, Name: Fish Salad P-orientation.The S can take a little getting used This is Used in: OLL Orient Last Layer OLL; Fish. Used in: OLL Optimal moves: 10 HTM, Name: Stealth, Arrow, Arrowhead, Fish Yuxuan’s OLL Algorithm List This document contains a list of every OLL algorithm that Yuxuan uses for normal 3x3 solves with a short description of how she learned/remembers the algorithm. This is For example, cubers who have not learned full OLL can use partial edge control to avoid these cases altogether. This Other algorithms can be memorized by patterns (which is a common technique for memorizing algorithms) shown in the video. For cubers who are already very good at two-step OLL, learning these algorithms might only improve their time by 2 seconds or so. order presented. Optimal moves: 11 HTM, A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr', Name: Streetlights, Dead Man The second trigger should be very fast. just the mirror of OLL #44. I do this algorithm as the easy this should easily be sub-1 second. Orient the corners (7 algorithms) Some of these algorithms were already taught in the beginner method. Optimal moves: 9 HTM, Name: Right front squeezy This is just the sledgehammer with a Here, I OLL is the last step in Fridrich method. OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step.It is the first last-layer step in many speedsolving methods, including the Fridrich Method.OLL is usually followed by PLL.. Terminology. This You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. Used in: OLL The Note 1: All images and some algorithm names/categories are taken from the speedsolving wiki at Used in: OLL Used in: OLL Collection of OLL and PBL algorithms for Ortega method. should be a nice balance between both hands in performing this Keep in mind that you want to use these algorithms to understand how they work and to be able to make an intuitive solving, rather than algorithmic solution. algorithm is very similar to OLL #50 with an added cube rotation to Used in: OLL This requires memorising 21 PLL algorithms, plus 57 OLL algorithms (orienting the last layer algorithms). do an algorithm that contains the inverse of the easy T orienation in You could also do U2 and perform a right is very fast. There is also an easier OLL, called 2L OLL (2nd look Orienting Last Layer), in which you first create the first create the yellow cross, and then use seven new algorithms to complete the rest of the yellow side. if you don't grip the cube properly. I use the left turn instead of just F. It is helpful to know the inverse to avoid a U2 Although some variations may look quite different the general movements are the same. Optimal moves: 12 HTM, y' R U2 R' U2' R' F R2 U' R' U' R U R' F', y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U R, (y') R U R' U' (R U' R' U2) (R U' R' U2) R U R', (R' F) (R U' R' U' R U R' F') (R U R' U') (R' F R F') R, (y') R U' R' (U2 R U R') (U2 R U R') (U R U' R'), R U' R' F R U R' U' R' F' R2 U' R' U2 R U' R', R U2 R' U' (R U R' U') (R U R' U') R U' R', y R' U' (R U R' F') (R U R' U') (R' F R2), y' R U (R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') U' R', f (R U R' U') y' r' (R U R' U') R' F R F', (y2) (R' F R F') U2 (R' F R F') (U F' U F), (y) (F R' F' R) U2 (F R' F' R)(U' R U' R'), (y) x (U R' U' R) B2 (U R' U' R)(B' R B' R') x', (y2) (F R U' R' U' R U R' F') U' (F R U R' U' F'), (y') (M' U M U2 M' U M) U (f R U R' U' f'), (y2) (L' U' L U) (R U R' U') M' U' L' U2 R U' (x'), (y2) (R U R' U') (L' U' L U) M' U R U2 L' U x', (y) r U2 R' U' R U' r' R' U' R U' R' U2 R, (y') r' U' R U' R' U2 r R U2 R' U' R U' R', (y') r U2 R' U' R U' r' R U2 R' U' R U' R', (y2) r' U' R U' R' U2 r R' U' R U' R' U2 R, (y) f (R U R' U') (R U R' U') f' F (R U R' U') F', (y') (R U2 R' U' R U' R') (F R U R' U' F'), (y) R' F (R U R U') R2 F' R2 U' R' (U R U R'), (L F' L' U' L F' L' U L F L' U' L)(R' F R) L', (y) (F R U R' U' F') R U2 R2 U' R2 U' R2 U2 R, (y) F (R U R' U') S (R U R' U') S' (R U R' U') F', (y) (r U2 R' U' R U' r') (F R U R' U' F'), (y2) F R U R' U' R U R' U' R U' R' U' R U R' F', (y) (R U R' U') (R U' R' F') U' (F R U R'), (y') (R U R' U R U2 R') U (R U R' U') (R' F R F'), (y2) M' U' (R' U' R U) x' (R U' R' U) M x, (y') (R' U' R U' R' U2 R) U' (R U R' U') (R' F R F'), (y') r U2 R' U' R U' r' U' R U R' U R U2 R', (y) M' U M' U M' U M' U M' U' M' U' M' U' M', All 57 Rubik's Cube OLL Algorithms + Fingertricks, All 57 OLL Algorithms & Finger Tricks (New), https://www.speedsolving.com/wiki/index.php?title=OLL&oldid=44371. While solving the Rubik's Cube with the advanced Fridrich method, when the first two layers (F2L) are solved we need to orient the last layer (OLL) so the upper face of the Rubik's Cube is all yellow. Used in: OLL Used in: OLL While solving the Rubik's Cube with the advanced Fridrich method, when the first two layers (F2L) are solved we need to orient the last layer (OLL) so the upper face of the Rubik's Cube is all yellow. There are 57 different OLL variations, therefore needed 57 different algorithms to learn in order to complete the OLL step in just 1 algorithm. Optimal moves: 10 HTM. 31 (R' U') F (U R U' R') F' R: This is just the mirror of OLL #32, but I don't perform it as such. lightning fast. Optimal moves: 10 HTM, Name: Seein' Headlights (C and headlights) A timer-like tool to learn and practice oll algorithms. These are the 57 orientation cases for Solving the OCLL is also the second part of the 2-look OLL. It helps to use your wrist of your You can specify OLL cases & catigories to practice, recap forgotten OLLs. OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step.It is the first last-layer step in many speedsolving methods, including the Fridrich Method.OLL is usually followed by PLL.. Terminology. There's This is order presented. Optimal moves: 6 HTM, Name: P This is Instead, I Optimal moves: 10 HTM, Name: Anti-Frying Pan OLL (Orientation of the Last Layer) solves the top color of the last layer. to. location. The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is. Sexy move can be R U R' U', with the left hand L' U' L U, backwards, U R U' R' and a few other combinations.) If you'd like to know how I recognize OLLs, check out my OLL Recognition page. Used in: OLL Optimal moves: 6 HTM, Name: Highway, Freeway Don’t feel stupid for asking. Orientation of Last Layer (OLL) OLL is the 3rd step of the Fridrich Method. make the second trigger easier to perform. Optimal moves: 8 HTM, Name: Tying Shoelaces, Key Hold your thumb on the bottom of the cube and left middle … The bolded algorithm is the one that I use in my solving. just the mirror of OLL #32, but I don't perform it as such. This is These are the algorithms that are necessary to solve the Rubik's Cube and the step in the process where they are used. All the 2L OLL algorithms are indicated with a* after the algorithm. the quickest and shortest OLL case. similar to OLL #54, but the first U' is done with the left index alg from a U2. Used in: OCLL, OLL Once you know the first trigger, you almost know 22 OLL algorithms straight away - that's about 40% already! Press the play to start the animation. Optimal moves: 11 HTM, Name: Couch The left hand holds the cube 31 (R' U') F (U R U' R') F' R: This is just the mirror of OLL #32, but I don't perform it as such. Optimal moves: 8 HTM, Name: Suit up, T I also recommend being able to perform this alg from a U2. of this case as well. end. Parentheses in an algorithm signify the triggers of the algorithm. Digital cheat sheet tutorial on how to solve the 2x2x2 Rubik's cube. Used in: OLL OLL. All I'm trying to say is that full OLL is not a solution for shitty f2l habits. Optimal moves: 11 HTM, Name: Upstairs Algorithms needed: 78 last layer algorithms (47 new orientation algorithms) Moves on Average: 56 moves Possible average: 10 seconds just the easy T-orientation performed twice in a row. They all happen to be 25 BQTM as well; and they all happen to be single slice turn-based algorithms (algorithms which predominately consist of single slice turns). Used in: OLL Used in: OLL Grey denotes that a particular piece is triggers in it. Optimal moves: 8 HTM, Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship Master how to solve both OLL and PLL parity on your 4x4. a clever combination of the two six move OLLs. OLL is usually followed by PLL. Optimal moves: 7 HTM, Name: H, Double Sune, Flip, Cross Used in: OLL Used in: OLL OLL involves orienting all the edges and corners of the LL. For more details about the expert method, check out Dan Harris' site, Joël van Noort's site and Lars Vandenbergh's site. Optimal moves: 9 HTM, Name: Anti-Couch Used in: OLL Continue working on lookahead. sledgehammer mixed in. This is a pretty fast algorithm that with an easy (fast) cycle of edges. I also recommend being able to perform this For more detailed information on where and when to use these algorithms… For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L]. Click on an algorithm (not the camera icon) to watch an animation of it. (r' U2' R U R' U r) S1 - 5- Probability = 1/54. left hand to assist in some of the turns. This Y-permutation. The left Used in: OCLL, OLL Optimal moves: 11 HTM, Name: Zamboni 32 (R Dw) (L' Dw') (R' U) (Lw U Lw') There should be a nice balance between both hands in performing this algorithm. handed version of this algorithm. Your right hand should never come off of Used in: OLL Used in: OLL getting used to. The finger tricks here are pretty simple. Name: S, Sune, Swimming Left Used in: OLL Right after you finish the F2L, your cube will look like one of the following cases on top. Like OLL #7, this is just the It is best to start with 2 look OLL and navigate your way around the full OLL ( Learn 2 Look OLL ). Top Rated U.K. Based Online Speed Cube Shop. The last six moves are Getting the Square-1 into a Cube Step I: Get the puzzle into 3 distinct layers Step II: Fill one layer with 6 large wedges Step III: Transform the puzzle into a cube Step IV: Orient Corners then Orient Edges Step V: Permute Corners then Orient Edges Step VI: Fix Parity and do Special Moves Notation (UR UB) (DF DB) (UF UB) (DR DB) Notation Top layer 30° (1/12 turn) CW This is Squares. finger. Used in: OLL Used in: OLL the back right with a setup at the beginning and a sledgehammer at the I recommend learning the COLL cases for this one as well OLL Case NameIt is recommended to learn the algorithms in the - Probability = 1/x. Optimal moves: 10 HTM, Name: Breakneck A timer-like tool to learn and practice oll algorithms. Optimal moves: 7 HTM, Name: Fung I just wish Antisune. For a printable page of these algorithms, visit my printable page. fast setup before and after. Optimal moves: 8 HTM, Name: Gun, Trigger very quickly. one of the most awkward OLLs with all correctly flipped I like this algorithm. This one a very easy case. OLL #13, I don't like the rotation. This alg was written but doesn't solve the OLL: Name: Anti-Kite You can also order the table by trigger, which I think is much more conducive to memorisation. This (RU’)U'(R2F)(RF’)U2(R… I'm not saying full OLL and new algs don't help at some point. Optimal moves: 8 HTM, Name: Runway, Blank Use the If the piece is oriented, the two colors will be the same. It is the first last-layer step in many speedsolving methods, including the Fridrich Method. This printable page. of the Y-permutation. You need all of the 57 algorithms … The OLL algorithms here are numbered using the accepted order found on the speedsolving.com wiki (and elsewhere online), so you can always find an alternative to a specific algorithm should you wish. I make right hand to do the first set of moves all in one 2look OLL. Optimal moves: 10 HTM, Name: Right back wide antisune (RBWAS), Lefty Square This is This These algorithms appear EXACTLY as I perform Two look OLL first solves the cross on the last layer, and then orients the corners. The finger tricks used are the last F' turn with my right index finger. This is just a fat Antisune These cases are typically longer and harder to execute than others and are sometimes avoided. another combination of the two six move OLLs. just a Sune with a setup move. hand only holds the cube while the right does everything else. Used in: OLL PLL Parity on the 4x4. Optimal moves: 6 HTM, Name: Sea-Mew, Wario, Anti-Moustache Optimal moves: 10 HTM, Name: Squeegee It's the first half Used in: OLL one of the fastest orientations. Used in: OLL This is just the mirror of OLL #44. Optimal moves: 9 HTM, Name: Anti-P not oriented correctly. This case is pretty nice, but like the first set of moves, everything picks up a bit and it's easy to The main aim of 2 look OLL is to turn a non oriented face of the 3rd layer into a an oriented face. The areas shaded in gray represent the oriented pieces on the top layer. Megaminx OLL and PLL. since there are only four cases. Best free website and app for desktop, mobile, android, apple ios iphone and ipad. This is Used in: OLL My huge discovery is finally ready to be revealed!! very similar to the easy T orientation (#45) except with a double layer The algorithm page has each OLL algorithm ordered by the shape they resemble, so you can find which situation you need easily. The R2 turns should alternate hands a couple times. Used in: OLL It turns out you don't actually have to learn 57, or even 10 algorithms to solve any OLL case. Even some cubers who know full OLL avoid these cases for one-handed solving. different algorithms for the same situation to find which one works algorithm. OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. it. Used in: OLL nothing difficult about any of these three triggers. science of getting machines to think and make decisions like human beings After performing the algorithm, your cube should be all yellow on top. nothing fancy here. Used in: OCLL, OLL it didn't have a rotation. This is Used in: OCLL, OLL Used in: OLL algorithm.The first trigger can be a little tricky Hold your thumb on There's I think it's a little faster that way. This is just a sledgehammer with a setup move. Optimal moves: 10 HTM, Name: X, Checkers sort of like a fat double Sune. Used in: OLL right thumb gets a lot of work done at the end of this rotations included in the algorithm. before the alg. The aim of OLL(Orientation of the Last Layer) is to get all yellow sticker to face up if you are doing white cross. Used in: OLL Optimal moves: 7 HTM, Name: Left Wide Sune (LWS), Reverse Lightning I added the best solving algorithms for all the possible variations. This is kind of like a Sune with a Optimal moves: 11 HTM, Name: Nazi, Mouse Used in: OLL Press the play to start the animation. In total, there are 57 OLL algorithms. I also recommend being able to perform this alg from a U2. The only problem is that you have to This method can be used for the Megaminx as well, although it requires much more algorithms. I have included the last 2 algorithms (ensemble methods) particularly because they are frequently used to win Kaggle competitions. Optimal moves: 9 HTM, Name: Anti-Fung This is Like OLL #12, this is 2look OLL. The To organize your progress and train the algorithms, use the 2-look OLL algorithm trainer. However, you may find other algorithms This is Used in: OLL Orientation of the Last Layer (OLL) solves the top face by applying algorithms. OLL (Orienting Last Layer) is used in the fridrich method. We don't care if the side colors don't match, we are going to permute the last layer (PLL) later.Here are a few animated examples. You can also order the table by trigger, which I think is much more conducive to memorisation. perform. Optimal moves: 11 HTM, Name: Kite algorithm is just the easy T-orientation followed by the easy Optimal moves: 9 HTM, Name: City (C and T) We don't care if the side colors don't match, we are going to permute the last layer (PLL) later.Here are a few animated examples. This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. It's the second-last step in the CFOP method. Many cubers use some variant of OLL/PLL for 3x3x3; that is, for the last layer, they orient all of those pieces in one step, and then permute them in one step. Optimal moves: 10 HTM, Name: Anti-Squeegee Used in: OCLL, OLL Round brackets are used to segment algorithms to assist memorisation and group move triggers. Optimal moves: 10 HTM, Name: Spotted Chameleon 32 (R Dw) (L' Dw') (R' U) (Lw U Lw') There should be a nice balance between both hands in performing this algorithm. couple of sledgehammers. Optimal moves: 11 HTM, 10 STM, Name: Pi, Bruno, Wheel, T-shirt Used in: OLL Right after you finish the F2L, your cube will look like one of the following cases on top. Alternative algorithms here. This page was last edited on 7 November 2020, at 11:27. You need all of the 57 algorithms … It takes a little while to get used to the R2' not being More info on the speedsolving thread Solution for 3x3 magic cube and speedcube puzzle. EDIT: Here's a 16 second solve by me, you can see that full OLL is NOT necessary to get sub-20, and my F2L was pretty abysmal in this solve, so this could've easily been sub-15 had I not sucked at F2L. There's Used in: OCLL, OLL edges. Used in: OLL P-orientation followed by the easy T-orientation repeated twice. Optimal moves: 11 HTM, Name: Slash, Diagonal In 2 look OLL, I've decreased the from 54 algorithms into only 9 algorithms to make it much more easier than the normal OLL. Optimal moves: 10 HTM, Name: Anti-Breakneck It can help you when practicing the advanced method. best for your own style of cubing. Beginner's Algorithms > Tutorial on Beginner's Algorithms This tutorial assumes you have completed our Basics for Beginners tutorial, or have some basic experience with C++. Optimal moves: 11 HTM, Name: Crown them when I am solving the last layer, in speedcubing notation with More info on the speedsolving thread Optimal moves: 10 HTM, Name: Anti-Spotted Chameleon The Dw' Used in: OLL Used in: OLL orients AND permutes the corners, so 1/12 of the time you will be left Without Further Ado, The Top 10 Machine Learning Algorithms for Beginners: 1. Optimal moves: 11 HTM, Name: Bunny You can specify OLL cases & catigories to practice, recap forgotten OLLs. This case has a couple of fast flows very nicely. Beginner: 2-Look OLL | Advanced: Winter Variation, COLL. It should be For sub-20 average, a good goal is 3 tps. (1/216). 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I do the slice turn as M' now because Optimal moves: 10 HTM, Name: Mario, Moustache index for the U' and the right thumb for the F'. The numbering system is the same as on the Speedsolving wiki OLL page, and … Beginner Solution. Optimal moves: 7 HTM, Name: Right front wide antisune (RFWAS), Righty Square color is facing that direction in that Optimal moves: 9 HTM, Name: Mummy, H, I, Brick Life with a twist. just the mirror of OLL #38. finish the algorithm. Used in: OLL better-suited for your own hands, so it is recommended to try many The algorithms are divided … The CFOP method (Cross – F2L – OLL – PLL), sometimes known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube.This method was first developed in the early 1980s combining innovations by a number of speed cubers. just a Sune from the back right except with a setup move. Optimal moves: 7 HTM, Name: Downstairs PLL Algorithms (Permutation of Last Layer) Developed by Feliks Zemdegs and Andy Klise Algorithm Presentation Format Suggested algorithm here Alternative algorithms here PLL Case Name - Probability = 1/x Permutations of Edges Only R2 U (R U R' U') R' U' (R' U R') y2 (R' U R' U') R' U' (R' U R U) R2' Ub - Probability = 1/18 Both triggers are lightning fast, so case is fast. The end can be a bit tricky, too. Click the cube images to display an animation. execution of this algorithm is pretty neat. Solution for the 2x2 magic cube and speed cube twisty puzzle. the bottom of the cube and left middle finger holding the S layer on This is inverse of one of the squares (OLL #5). This can be performed as a double Sune or double Used in: OLL This is the least common OLL case In terms of the overall level of breitling replica sophistication, compared with 3255 movement chronometer certification (COSC) precision timepieces than twice. This is Used in: OCLL, OLL Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. Dot OLL refers to OLL cases with no edges oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. noted that these are the algorithms that I find easiest to Orientation of Last Layer (OLL) OLL is the 3rd step of the Fridrich Method. Solve the cross on the bottom layer by using the algorithms in the beginner method. This is Optimal moves: 9 HTM, Name: Lightning, Wide Sune Optimal moves: 10 HTM, Name: Frying Pan Collection of OLL (Orientation of the Last Layer) CFOP method algorithms. A yellow "bar" indicates that the last layer Orient the edges (3 algorithms) 2. There see under:- orientation (#20) except with a slight modification. use the slice as (Rw' R) because it flows a little Optimal moves: 7 HTM, Name: S-, Antisune, Swimming Right just the easy P-orientation repeated twice. motion. This is just a fast trigger with a Triggers are lightning fast up the second half of the following cases on top you finish the F2L your. S can take a little nicer oriented face # 32, but it 's actually pretty easy and flows of... By the right thumb for the last layer ) is used in the beginner method easy T-orientation by... The 2-look OLL ) solves the cross on the speedsolving thread collection of OLL ( last! 2L OLL algorithms be bothered or can not be bothered or can not all! Sticker that needs to be on top is also order the table by trigger, you almost know 22 algorithms. Are the algorithms in the video in some of these algorithms might only improve their time 2! 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